#include "actorproperty.h"

namespace CoreBase
{
	ActorProperty::ActorProperty(const QString& datatype,const QString& name,
		const std::string& label,const QString& isshowgui,const QString& bindingguitype, bool  readonly)
		:_label(label),_readOnly(readonly),_isShow(isshowgui),_dataType(datatype)
		,_name(name),_bindingGuiType(bindingguitype)
	{}

	ActorProperty::~ActorProperty() 
	{}

	ActorProperty& ActorProperty::operator=(const ActorProperty&) 
	{
		return *this; 
	}
}